Yep. It also looks like LINK_ENTITY_TO_CLASS is the macro that creates the factory.
--Bob On Sat, Aug 29, 2009 at 6:06 PM, Jonathan Murphy<[email protected]> wrote: > After looking on the SDK do you have > > DECLARE_CLASS(CMyPlayer, CSDKPlayer); > > In the header declaration. > > On Sunday, August 30, 2009, Jonathan Murphy <[email protected]> wrote: >> I don't have an SDK with me but there should be a set of macros used >> to declare a factory for new entities. >> >> On Sunday, August 30, 2009, Bob Somers <[email protected]> wrote: >>> So just do a global find/replace on CSDKPlayer to CMyPlayer? >>> >>> --Bob >>> >>> >>> >>> On Sat, Aug 29, 2009 at 5:35 PM, Stephen Swires<[email protected]> >>> wrote: >>>> The official way to do this with the template is to copy all the SDK stuff >>>> and rename it to what you want >>>> >>>> On Sun, Aug 30, 2009 at 1:31 AM, Bob Somers <[email protected]> wrote: >>>> >>>>> Hello all. >>>>> >>>>> So I'm trying to create a custom player by deriving it from CSDKPlayer, >>>>> like so: >>>>> >>>>> class CMyPlayer : public CSDKPlayer >>>>> { >>>>> // player things >>>>> }; >>>>> >>>>> I've got both the server and client players skeleton class build, I've >>>>> linked the class to the player entity with LINK_ENTITY_TO_CLASS, and >>>>> setup a simple send/recv table that just networks one boolean >>>>> temporarily. >>>>> >>>>> Lastly, I edited the _client.cpp file to instantiate a an instance of >>>>> my CMyPlayer class instead of CSDKPlayer when creating new players. >>>>> >>>>> However, now when I run the mod I break at an assertion: >>>>> >>>>> File: game\server\util.cpp >>>>> Line: 144 >>>>> Assertion Failed: FindFactory(pClassName) == NULL >>>>> >>>>> I looked into it a bit and it looks the server keeps a dictionary of >>>>> entity factories for producing entities of certain types. My guess is >>>>> that it can't find a factory to build my custom player class. I tried >>>>> looking for an example of building a CEntityFactory for it, but >>>>> couldn't find anything. Is this something I need to build myself and >>>>> call InstallFactory(), or should one of the macros be creating that? >>>>> >>>>> Lastly, am I doing something horribly wrong? i.e. should not be >>>>> subclassing CSDKPlayer? Thanks. >>>>> >>>>> --Bob >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> >>>> >>>> -- >>>> - Stephen Swires >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> -- >> Programmer for Resistance and Liberation >> http://www.resistanceandliberation.com >> Programmer for Red Tribe >> http://www.redtribe.com >> > > -- > Programmer for Resistance and Liberation > www.resistanceandliberation.com > Programmer for Red Tribe > www.redtribe.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

