Yep. It also looks like LINK_ENTITY_TO_CLASS is the macro that creates
the factory.

--Bob




On Sat, Aug 29, 2009 at 6:06 PM, Jonathan Murphy<[email protected]> wrote:
> After looking on the SDK do you have
>
> DECLARE_CLASS(CMyPlayer, CSDKPlayer);
>
> In the header declaration.
>
> On Sunday, August 30, 2009, Jonathan Murphy <[email protected]> wrote:
>> I don't have an SDK with me but there should be a set of macros used
>> to declare a factory for new entities.
>>
>> On Sunday, August 30, 2009, Bob Somers <[email protected]> wrote:
>>> So just do a global find/replace on CSDKPlayer to CMyPlayer?
>>>
>>> --Bob
>>>
>>>
>>>
>>> On Sat, Aug 29, 2009 at 5:35 PM, Stephen Swires<[email protected]> 
>>> wrote:
>>>> The official way to do this with the template is to copy all the SDK stuff
>>>> and rename it to what you want
>>>>
>>>> On Sun, Aug 30, 2009 at 1:31 AM, Bob Somers <[email protected]> wrote:
>>>>
>>>>> Hello all.
>>>>>
>>>>> So I'm trying to create a custom player by deriving it from CSDKPlayer,
>>>>> like so:
>>>>>
>>>>> class CMyPlayer : public CSDKPlayer
>>>>> {
>>>>>   // player things
>>>>> };
>>>>>
>>>>> I've got both the server and client players skeleton class build, I've
>>>>> linked the class to the player entity with LINK_ENTITY_TO_CLASS, and
>>>>> setup a simple send/recv table that just networks one boolean
>>>>> temporarily.
>>>>>
>>>>> Lastly, I edited the _client.cpp file to instantiate a an instance of
>>>>> my CMyPlayer class instead of CSDKPlayer when creating new players.
>>>>>
>>>>> However, now when I run the mod I break at an assertion:
>>>>>
>>>>> File: game\server\util.cpp
>>>>> Line: 144
>>>>> Assertion Failed: FindFactory(pClassName) == NULL
>>>>>
>>>>> I looked into it a bit and it looks the server keeps a dictionary of
>>>>> entity factories for producing entities of certain types. My guess is
>>>>> that it can't find a factory to build my custom player class. I tried
>>>>> looking for an example of building a CEntityFactory for it, but
>>>>> couldn't find anything. Is this something I need to build myself and
>>>>> call InstallFactory(), or should one of the macros be creating that?
>>>>>
>>>>> Lastly, am I doing something horribly wrong? i.e. should not be
>>>>> subclassing CSDKPlayer? Thanks.
>>>>>
>>>>> --Bob
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> - Stephen Swires
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>
>> --
>> Programmer for Resistance and Liberation
>> http://www.resistanceandliberation.com
>> Programmer for Red Tribe
>> http://www.redtribe.com
>>
>
> --
> Programmer for Resistance and Liberation
> www.resistanceandliberation.com
> Programmer for Red Tribe
> www.redtribe.com
>
> _______________________________________________
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>
>

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