Hey Guys,
You probably all get asked about this a good bit but im in a bit of a pickle
Ive ported a 1967 Shelby mustang from a model i found on the google warehouse 
into the source engine
I took it in in three parts since its only a prop_static
The body, the wheel and the windows or all the glass rather(it includes front, 
back lights and the mirrors on either side)
It was a pretty complex model to port and i spent a whole week at it and went 
through loads of programs just to get the texture right and the mesh optimized

But here is the problem the reason i made the glass aseparate entity was to be 
able to attach it with the prop details (glass.medium)function i did this all 
was fine and brought it into hammer and tested it on its own its a good static 
mesh and the glass effect works well but when i add it to the cars body we have 
problems
So to cut a long painful week of work short the Collsion model of the car is 
overlapping the glass collsion model
SO i tried making a collsion model for the car and glass separate but to no 
avail
Basically can anyone reccomend a good tutorial as to how to make a good 
collision model so that the glass will work separately to the bodies one 

The idea works as well 
If any of you remember the promissing Fueled MP mod it had a few well modelled 
cars and used the same principals
and yea i decompiled them to check it out nd mimiked its physics mesh

Nope didnt work
neither did any of the tuts i followed
So can anyone make a tut for me, add me on team or take the models from me and 
make a physics mesh for it
I would be eternally grateful

cheers and sorry for such a long message but its been LONG week
;p

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