I uploaded a picture of how i made my car's collision model. http://www3.telus.net/public/a6a91102/car_bbox.jpg
it's really simple and the picture is self-explanatory. If you're still confused, you can send me your model and i can take a look at it. I'm assuming ur using 3dsmax. cathal mc nally wrote: > Hey Guys, > You probably all get asked about this a good bit but im in a bit of a pickle > Ive ported a 1967 Shelby mustang from a model i found on the google warehouse > into the source engine > I took it in in three parts since its only a prop_static > The body, the wheel and the windows or all the glass rather(it includes > front, back lights and the mirrors on either side) > It was a pretty complex model to port and i spent a whole week at it and went > through loads of programs just to get the texture right and the mesh optimized > > But here is the problem the reason i made the glass aseparate entity was to > be able to attach it with the prop details (glass.medium)function i did this > all was fine and brought it into hammer and tested it on its own its a good > static mesh and the glass effect works well but when i add it to the cars > body we have problems > So to cut a long painful week of work short the Collsion model of the car is > overlapping the glass collsion model > SO i tried making a collsion model for the car and glass separate but to no > avail > Basically can anyone reccomend a good tutorial as to how to make a good > collision model so that the glass will work separately to the bodies one > > The idea works as well > If any of you remember the promissing Fueled MP mod it had a few well > modelled cars and used the same principals > and yea i decompiled them to check it out nd mimiked its physics mesh > > Nope didnt work > neither did any of the tuts i followed > So can anyone make a tut for me, add me on team or take the models from me > and make a physics mesh for it > I would be eternally grateful > > cheers and sorry for such a long message but its been LONG week > ;p > > Send instant messages to your online friends http://uk.messenger.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

