Have you tried verifying the integrity of your cache?
Also, if you close your map, but not Hammer, does the 'Messages' box say
what files it's missing?

2009/9/13 Alex Kane <[email protected]>

> I have now reinstalled Steam in its entirety, and it STILL does not work.
> This is a joke.
>
>
> Matt Hoffman wrote:
> > I'm running on Windows 7 RC (Build 7100) 64 Bit and it works fine.
> >
> > On Sat, Sep 12, 2009 at 2:33 PM, Tom Edwards <[email protected]
> >wrote:
> >
> >
> >> You're running a pre-release 64bit operating system. Hmm...
> >>
> >> The Hammer problems happen to everyone who launches Hammer directly. I
> >> really wish they'd fix it!
> >>
> >> Alex Kane wrote:
> >>
> >>> Firstly, I'm running Windows 7 RC, 64 bit, for reference.
> >>>
> >>> So basically, the problem is firstly, that the Source SDK is not
> working.
> >>> I try to launch it through Steam, and the program appears to start,
> >>> appearing in the Superbar, however nothing ever appears on screen (I
> >>> left it going all day).
> >>>
> >>> However, this is not a huge deal as I can get around this by manually
> >>> launching Hammer from its executable in the orangebox folder.
> >>>
> >>> Again, however, upon launching and choosing the TF2 launch option and
> >>> trying to load my map, I get the message "Failed to load the default
> >>> scheme file. The map views may be missing some visual elements." This
> is
> >>> true, as I cannot see any measurements for my brushes - e.g. how high,
> >>> wide, long something is. It's simply not there.
> >>>
> >>> Then, the second problem is that the editor will crash as soon as I
> >>> attempt to browse for models. I create a prop entity and try to choose
> a
> >>> world model, however a few seconds after clicking 'browse', the editor
> >>> will close completely with no error message.
> >>>
> >>> As well as this, when I try to compile a map I get errors, and vbsp.exe
> >>> crashes. Here's a log:
> >>> http://pastebin.com/m1eb545cd
> >>>
> >>> I'm really stuck here, as this makes it really tricky to do anything
> but
> >>> copy/paste existing brushes and fit them to already existing areas in
> my
> >>> level.
> >>>
> >>> If anyone could help, I'd greatly appreciate it!
> >>>
> >>> Thanks,
> >>>
> >>> - Beacon
> >>>
> >>> _______________________________________________
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> >>>
> >> please visit:
> >>
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> >>>
> >>>
> >>>
> >>>
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> >> please visit:
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> >>
> >>
> >>
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> >
> >
>
>
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