Have you tried verifying the integrity of your cache? Also, if you close your map, but not Hammer, does the 'Messages' box say what files it's missing?
2009/9/13 Alex Kane <[email protected]> > I have now reinstalled Steam in its entirety, and it STILL does not work. > This is a joke. > > > Matt Hoffman wrote: > > I'm running on Windows 7 RC (Build 7100) 64 Bit and it works fine. > > > > On Sat, Sep 12, 2009 at 2:33 PM, Tom Edwards <[email protected] > >wrote: > > > > > >> You're running a pre-release 64bit operating system. Hmm... > >> > >> The Hammer problems happen to everyone who launches Hammer directly. I > >> really wish they'd fix it! > >> > >> Alex Kane wrote: > >> > >>> Firstly, I'm running Windows 7 RC, 64 bit, for reference. > >>> > >>> So basically, the problem is firstly, that the Source SDK is not > working. > >>> I try to launch it through Steam, and the program appears to start, > >>> appearing in the Superbar, however nothing ever appears on screen (I > >>> left it going all day). > >>> > >>> However, this is not a huge deal as I can get around this by manually > >>> launching Hammer from its executable in the orangebox folder. > >>> > >>> Again, however, upon launching and choosing the TF2 launch option and > >>> trying to load my map, I get the message "Failed to load the default > >>> scheme file. The map views may be missing some visual elements." This > is > >>> true, as I cannot see any measurements for my brushes - e.g. how high, > >>> wide, long something is. It's simply not there. > >>> > >>> Then, the second problem is that the editor will crash as soon as I > >>> attempt to browse for models. I create a prop entity and try to choose > a > >>> world model, however a few seconds after clicking 'browse', the editor > >>> will close completely with no error message. > >>> > >>> As well as this, when I try to compile a map I get errors, and vbsp.exe > >>> crashes. Here's a log: > >>> http://pastebin.com/m1eb545cd > >>> > >>> I'm really stuck here, as this makes it really tricky to do anything > but > >>> copy/paste existing brushes and fit them to already existing areas in > my > >>> level. > >>> > >>> If anyone could help, I'd greatly appreciate it! > >>> > >>> Thanks, > >>> > >>> - Beacon > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

