Delete your Source SDK folder, and the GCF. Redownload it from Steam and done.
/ScarT 2009/9/13 Alex Kane <[email protected]> > Thanks for the replies both of you, but those are two things I tried a > long time ago to no avail. Steam is running as an administrator and > verifying the cache doesn't say anything is wrong. > > And no, it doesn't say what files are missing. > > > Jed wrote: > > Have you tried running steam in compatibility mode or as administrator? > > > > I'm running the Windows 7 RTM 64-bit and haven't had any issues with > > the SDK launcher (yet). > > > > - Jed > > > > 2009/9/13 Alex Kane <[email protected]>: > > > >> I have now reinstalled Steam in its entirety, and it STILL does not > work. > >> This is a joke. > >> > >> > >> Matt Hoffman wrote: > >> > >>> I'm running on Windows 7 RC (Build 7100) 64 Bit and it works fine. > >>> > >>> On Sat, Sep 12, 2009 at 2:33 PM, Tom Edwards <[email protected] > >wrote: > >>> > >>> > >>> > >>>> You're running a pre-release 64bit operating system. Hmm... > >>>> > >>>> The Hammer problems happen to everyone who launches Hammer directly. I > >>>> really wish they'd fix it! > >>>> > >>>> Alex Kane wrote: > >>>> > >>>> > >>>>> Firstly, I'm running Windows 7 RC, 64 bit, for reference. > >>>>> > >>>>> So basically, the problem is firstly, that the Source SDK is not > working. > >>>>> I try to launch it through Steam, and the program appears to start, > >>>>> appearing in the Superbar, however nothing ever appears on screen (I > >>>>> left it going all day). > >>>>> > >>>>> However, this is not a huge deal as I can get around this by manually > >>>>> launching Hammer from its executable in the orangebox folder. > >>>>> > >>>>> Again, however, upon launching and choosing the TF2 launch option and > >>>>> trying to load my map, I get the message "Failed to load the default > >>>>> scheme file. The map views may be missing some visual elements." This > is > >>>>> true, as I cannot see any measurements for my brushes - e.g. how > high, > >>>>> wide, long something is. It's simply not there. > >>>>> > >>>>> Then, the second problem is that the editor will crash as soon as I > >>>>> attempt to browse for models. I create a prop entity and try to > choose a > >>>>> world model, however a few seconds after clicking 'browse', the > editor > >>>>> will close completely with no error message. > >>>>> > >>>>> As well as this, when I try to compile a map I get errors, and > vbsp.exe > >>>>> crashes. Here's a log: > >>>>> http://pastebin.com/m1eb545cd > >>>>> > >>>>> I'm really stuck here, as this makes it really tricky to do anything > but > >>>>> copy/paste existing brushes and fit them to already existing areas in > my > >>>>> level. > >>>>> > >>>>> If anyone could help, I'd greatly appreciate it! > >>>>> > >>>>> Thanks, > >>>>> > >>>>> - Beacon > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> > >>>>> > >>>> please visit: > >>>> > >>>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

