Hi Tom, Its hard to pick up because, I have to disable "SOLID_TRIGGER" flag. So now when player touch a item, it launch a touch funciton for a few second then gone. If you want to make it launch touch again you have to push a item that make a item slide of or player go over it. And still no touch function launch. So I try to make it be a trigger without flag "SOLID_TRIGGER" apply to it.
Thanks for helping. :) Charkrid P. [email protected] wrote: > Send hlcoders mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: How can I make CItem have a physics, interaction like > prop_physics. (Charkrid Pornpitackchaikul) > 2. Re: How can I make CItem have a physics, interaction like > prop_physics. (Tom Edwards) > 3. Re: Getting the SteamID or CommunityID if the player in a > Singleplayer game? (Heimo Stieg) > 4. Re: Getting the SteamID or CommunityID if the player in a > Singleplayer game? (Jonas 'Sortie' Termansen) > 5. Re: Getting the SteamID or CommunityID if the player in a > Singleplayer game? (Tobias Kammersgaard) > 6. Re: Getting the SteamID or CommunityID if the player in a > Singleplayer game? (ZuM) > 7. Re: Getting the SteamID or CommunityID if the player in a > Singleplayer game? (Mark Chandler) > 8. Re: Getting the SteamID or CommunityID if the player in a > Singleplayer game? (Saul Rennison) > 9. Re: Getting the SteamID or CommunityID if the player in a > Singleplayer game? (Mark Chandler) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 18 Sep 2009 13:33:14 +0700 > From: Charkrid Pornpitackchaikul <[email protected]> > Subject: Re: [hlcoders] How can I make CItem have a physics, > interaction like prop_physics. > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Thanks Tom. > I have some more couple question. Why its not working when > FSOLID_TRIGGER flag applied? Is there another way to use trigger bound > to launch touch function without applying the flag? Because now it > actually hard to pick a item up. > > Thanks :) > Charkrid P. > > > > ------------------------------ > > Message: 2 > Date: Fri, 18 Sep 2009 10:34:09 +0100 > From: Tom Edwards <[email protected]> > Subject: Re: [hlcoders] How can I make CItem have a physics, > interaction like prop_physics. > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > I don't understand your problem. In what way is it "hard to pick up"? > > Charkrid Pornpitackchaikul wrote: > >> Thanks Tom. >> I have some more couple question. Why its not working when >> FSOLID_TRIGGER flag applied? Is there another way to use trigger bound >> to launch touch function without applying the flag? Because now it >> actually hard to pick a item up. >> >> Thanks :) >> Charkrid P. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > > > ------------------------------ > > Message: 3 > Date: Fri, 18 Sep 2009 12:41:21 +0200 > From: Heimo Stieg <[email protected]> > Subject: Re: [hlcoders] Getting the SteamID or CommunityID if the > player in a Singleplayer game? > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > You have also other options: > Check the steam account name( just check the folders ) > Read the steamid out of the registry or the log files > BIOS or motherboard serial number ( use WMI for that ) > > > Kyle Gospodnetich schrieb: > >> Hey everyone. I'm having a little trouble getting a unique identifier >> for players playing our singleplayer game. What I'm basically trying to >> do is identify the player's SteamID/CommunityID/Other static unique >> identifier and compare it to a list of developers (From there, running >> code if they're not a dev) as a form of leak protection. >> >> The problem is, if I try to get the players SteamID, it just returns >> PENDING. The Community ID always seems to report 0 as well. >> >> Is there any way I can fix this behavior, or are there any other >> identifiers I could use? IP is most likely not an option, because few of >> us have static IPs. >> >> Thanks in advance. >> - Kyle '1/4 Life Gospodnetich >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > ------------------------------ > > Message: 4 > Date: Fri, 18 Sep 2009 12:50:53 +0200 > From: Jonas 'Sortie' Termansen <[email protected]> > Subject: Re: [hlcoders] Getting the SteamID or CommunityID if the > player in a Singleplayer game? > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Heimo Stieg skrev: > >> You have also other options: >> Check the steam account name( just check the folders ) >> Read the steamid out of the registry or the log files >> BIOS or motherboard serial number ( use WMI for that ) >> > Kyle '1/4 Life' and I decided on detecting the Steam Account Names using > the current working directory using the command _getcwd() and then > parsing the string to isolate the Steam Username and then comparing it > to a list of usernames. Quite simple, really. It's easy to hack using a > hex editor, but we decided it's reliable enough for our needs. > > > > ------------------------------ > > Message: 5 > Date: Fri, 18 Sep 2009 14:57:04 +0200 > From: Tobias Kammersgaard <[email protected]> > Subject: Re: [hlcoders] Getting the SteamID or CommunityID if the > player in a Singleplayer game? > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > What happens if someone modifies that list of Steamids? I'm assuming it'll > be an offline list? > > /ScarT > > > 2009/9/18 Jonas 'Sortie' Termansen <[email protected]> > > >> Heimo Stieg skrev: >> >>> You have also other options: >>> Check the steam account name( just check the folders ) >>> Read the steamid out of the registry or the log files >>> BIOS or motherboard serial number ( use WMI for that ) >>> >> Kyle '1/4 Life' and I decided on detecting the Steam Account Names using >> the current working directory using the command _getcwd() and then >> parsing the string to isolate the Steam Username and then comparing it >> to a list of usernames. Quite simple, really. It's easy to hack using a >> hex editor, but we decided it's reliable enough for our needs. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ------------------------------ > > Message: 6 > Date: Fri, 18 Sep 2009 10:03:10 -0300 > From: ZuM <[email protected]> > Subject: Re: [hlcoders] Getting the SteamID or CommunityID if the > player in a Singleplayer game? > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > Well, probably it will be hard coded on the code right? > > Also all the options presented here would be easily hackeable, IF the user > wants, but of course it will stop anyone who doesn't know or doesn't want to > waste time to hack it, so i believe that any of them is suitable :). > > 2009/9/18 Tobias Kammersgaard <[email protected]> > > >> What happens if someone modifies that list of Steamids? I'm assuming it'll >> be an offline list? >> >> /ScarT >> >> >> 2009/9/18 Jonas 'Sortie' Termansen <[email protected]> >> >> >>> Heimo Stieg skrev: >>> >>>> You have also other options: >>>> Check the steam account name( just check the folders ) >>>> Read the steamid out of the registry or the log files >>>> BIOS or motherboard serial number ( use WMI for that ) >>>> >>> Kyle '1/4 Life' and I decided on detecting the Steam Account Names using >>> the current working directory using the command _getcwd() and then >>> parsing the string to isolate the Steam Username and then comparing it >>> to a list of usernames. Quite simple, really. It's easy to hack using a >>> hex editor, but we decided it's reliable enough for our needs. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ------------------------------ > > Message: 7 > Date: Fri, 18 Sep 2009 21:34:42 +0800 > From: Mark Chandler <[email protected]> > Subject: Re: [hlcoders] Getting the SteamID or CommunityID if the > player in a Singleplayer game? > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Just hash the usernames into an int. The chance of collisions is small > and being an int it will be hard to find in the code. We do this for > goldeneye source > > ZuM wrote: > >> Well, probably it will be hard coded on the code right? >> >> Also all the options presented here would be easily hackeable, IF the user >> wants, but of course it will stop anyone who doesn't know or doesn't want to >> waste time to hack it, so i believe that any of them is suitable :). >> >> 2009/9/18 Tobias Kammersgaard <[email protected]> >> >> >> >>> What happens if someone modifies that list of Steamids? I'm assuming it'll >>> be an offline list? >>> >>> /ScarT >>> >>> >>> 2009/9/18 Jonas 'Sortie' Termansen <[email protected]> >>> >>> >>> >>>> Heimo Stieg skrev: >>>> >>>> >>>>> You have also other options: >>>>> Check the steam account name( just check the folders ) >>>>> Read the steamid out of the registry or the log files >>>>> BIOS or motherboard serial number ( use WMI for that ) >>>>> >>>>> >>>> Kyle '1/4 Life' and I decided on detecting the Steam Account Names using >>>> the current working directory using the command _getcwd() and then >>>> parsing the string to isolate the Steam Username and then comparing it >>>> to a list of usernames. Quite simple, really. It's easy to hack using a >>>> hex editor, but we decided it's reliable enough for our needs. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > > ------------------------------ > > Message: 8 > Date: Fri, 18 Sep 2009 15:05:42 +0100 > From: Saul Rennison <[email protected]> > Subject: Re: [hlcoders] Getting the SteamID or CommunityID if the > player in a Singleplayer game? > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii; format=flowed; > delsp=yes > > Thanks for releasing your trade secrets. :| > > Thanks, > - Saul. > > On 18 Sep 2009, at 14:34, Mark Chandler <[email protected]> wrote: > > >> Just hash the usernames into an int. The chance of collisions is small >> and being an int it will be hard to find in the code. We do this for >> goldeneye source >> >> ZuM wrote: >> >>> Well, probably it will be hard coded on the code right? >>> >>> Also all the options presented here would be easily hackeable, IF >>> the user >>> wants, but of course it will stop anyone who doesn't know or >>> doesn't want to >>> waste time to hack it, so i believe that any of them is suitable :). >>> >>> 2009/9/18 Tobias Kammersgaard <[email protected]> >>> >>> >>> >>>> What happens if someone modifies that list of Steamids? I'm >>>> assuming it'll >>>> be an offline list? >>>> >>>> /ScarT >>>> >>>> >>>> 2009/9/18 Jonas 'Sortie' Termansen <[email protected]> >>>> >>>> >>>> >>>>> Heimo Stieg skrev: >>>>> >>>>> >>>>>> You have also other options: >>>>>> Check the steam account name( just check the folders ) >>>>>> Read the steamid out of the registry or the log files >>>>>> BIOS or motherboard serial number ( use WMI for that ) >>>>>> >>>>>> >>>>> Kyle '1/4 Life' and I decided on detecting the Steam Account >>>>> Names using >>>>> the current working directory using the command _getcwd() and then >>>>> parsing the string to isolate the Steam Username and then >>>>> comparing it >>>>> to a list of usernames. Quite simple, really. It's easy to hack >>>>> using a >>>>> hex editor, but we decided it's reliable enough for our needs. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > ------------------------------ > > Message: 9 > Date: Fri, 18 Sep 2009 22:16:39 +0800 > From: Mark Chandler <[email protected]> > Subject: Re: [hlcoders] Getting the SteamID or CommunityID if the > player in a Singleplayer game? > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Not really. If you can find and work out how to change ints you can work > out how to bypass the check code in the first place. > > > Saul Rennison wrote: > >> Thanks for releasing your trade secrets. :| >> >> Thanks, >> - Saul. >> >> On 18 Sep 2009, at 14:34, Mark Chandler <[email protected]> wrote: >> >> >> >>> Just hash the usernames into an int. The chance of collisions is small >>> and being an int it will be hard to find in the code. We do this for >>> goldeneye source >>> >>> ZuM wrote: >>> >>> >>>> Well, probably it will be hard coded on the code right? >>>> >>>> Also all the options presented here would be easily hackeable, IF >>>> the user >>>> wants, but of course it will stop anyone who doesn't know or >>>> doesn't want to >>>> waste time to hack it, so i believe that any of them is suitable :). >>>> >>>> 2009/9/18 Tobias Kammersgaard <[email protected]> >>>> >>>> >>>> >>>> >>>>> What happens if someone modifies that list of Steamids? I'm >>>>> assuming it'll >>>>> be an offline list? >>>>> >>>>> /ScarT >>>>> >>>>> >>>>> 2009/9/18 Jonas 'Sortie' Termansen <[email protected]> >>>>> >>>>> >>>>> >>>>> >>>>>> Heimo Stieg skrev: >>>>>> >>>>>> >>>>>> >>>>>>> You have also other options: >>>>>>> Check the steam account name( just check the folders ) >>>>>>> Read the steamid out of the registry or the log files >>>>>>> BIOS or motherboard serial number ( use WMI for that ) >>>>>>> >>>>>>> >>>>>>> >>>>>> Kyle '1/4 Life' and I decided on detecting the Steam Account >>>>>> Names using >>>>>> the current working directory using the command _getcwd() and then >>>>>> parsing the string to isolate the Steam Username and then >>>>>> comparing it >>>>>> to a list of usernames. Quite simple, really. It's easy to hack >>>>>> using a >>>>>> hex editor, but we decided it's reliable enough for our needs. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 19, Issue 29 > **************************************** > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

