IPhysicsEnvironment has a function called SetGravity that takes a Vector. You can use it to set an arbitrary direction for gravity, but it will work for VPhysics objects only. I didn't check if this information was in that thread you posted. Sorry if it was.
If you have an instance of VPHYSICS_INTERFACE_VERSION, you can get the environment by: pPhysics->GetActiveEnvironmentByIndex(0); -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Wednesday, October 14, 2009 6:39 AM To: [email protected] Subject: Re: [hlcoders] Arbitrary Gravity Direction See this thread for a discussion and partial implementation of arbitrary gravity direction. http://forums.steampowered.com/forums/showthread.php?t=778484 I never got it working entirely right, and gave up on it anyway :) And it never did props. -- This message was sent on behalf of [email protected] at openSubscriber.com http://www.opensubscriber.com/message/[email protected]/129248 43.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

