Its possible, but very hard to get going - though i did not change the view, i did make it so that your movement is dependent on shooting weapons in a ZeroG environment
http://www.nigredostudios.com/prime/screenshots/zerog0002.jpg -------- Owner Nigredo Studios http://www.nigredostudios.com --- On Thu, 15/10/09, Tony Paloma <[email protected]> wrote: From: Tony Paloma <[email protected]> Subject: Re: [hlcoders] Arbitrary Gravity Direction To: "'Discussion of Half-Life Programming'" <[email protected]> Received: Thursday, 15 October, 2009, 4:08 AM IPhysicsEnvironment has a function called SetGravity that takes a Vector. You can use it to set an arbitrary direction for gravity, but it will work for VPhysics objects only. I didn't check if this information was in that thread you posted. Sorry if it was. If you have an instance of VPHYSICS_INTERFACE_VERSION, you can get the environment by: pPhysics->GetActiveEnvironmentByIndex(0); -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Wednesday, October 14, 2009 6:39 AM To: [email protected] Subject: Re: [hlcoders] Arbitrary Gravity Direction See this thread for a discussion and partial implementation of arbitrary gravity direction. http://forums.steampowered.com/forums/showthread.php?t=778484 I never got it working entirely right, and gave up on it anyway :) And it never did props. -- This message was sent on behalf of [email protected] at openSubscriber.com http://www.opensubscriber.com/message/[email protected]/129248 43.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________________________________________________________________________________ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

