Don't worry about it guys, I just worked around it by remove the entity and respawning the new one. Works fine.
Thanks. --Bob On Mon, Oct 26, 2009 at 4:49 AM, Adam "amckern" McKern <[email protected]> wrote: > Hey, > > Ah ok - my bad - its been a long time from my last game, i have the source > code for it sitting around some place. > > Adam > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Mon, 26/10/09, Bob Somers <[email protected]> wrote: > > From: Bob Somers <[email protected]> > Subject: Re: [hlcoders] Changing physics entities while holding them with the > gravity gun > To: "Discussion of Half-Life Programming" <[email protected]> > Received: Monday, 26 October, 2009, 3:38 PM > > On Sun, Oct 25, 2009 at 9:17 PM, Adam "amckern" McKern > <[email protected]> wrote: >> look@ source forts > > Really doesn't help, because in SourceForts the blocks don't change > after they're spawned. > > On Sun, Oct 25, 2009 at 8:27 PM, Joshua Scarsbrook > <[email protected]> wrote: >> Could be a problem with the gravity gun code and how it picks up ents. >> The problem with your code is that you are not telling the gravgun >> anything has changed > > Mmk... how would I go about "telling the gravgun something has changed"? > > --Bob > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > __________________________________________________________________________________ > Get more done like never before with Yahoo!7 Mail. > Learn more: http://au.overview.mail.yahoo.com/ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

