Hi List, I'm stumped again so once more I turn to you...
I've implemented a new set of gamerules that derive from hl2mprules
which I think I may have based on this at the VDC:
http://developer.valvesoftware.com/wiki/New_Gamerules
If not, I've implemented all the same things.
Problem is when adding a new CNetworkVar( float, m_flTimeToSend ); to
the gamerules, and then updating the network table stuff to:
BEGIN_NETWORK_TABLE_NOBASE( CNewGameRules, DT_NewGameRules )
#ifdef CLIENT_DLL
RecvPropFloat( RECVINFO( m_flTimeToSend ) ),
#else
SendPropFloat( SENDINFO( m_flTimeToSend ) ),
#endif
END_NETWORK_TABLE()
m_flTimeToSend is never updated on the client.
Am I missing something obvious?
Thanks!
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