Hi List, I'm stumped again so once more I turn to you...

I've implemented a new set of gamerules that derive from hl2mprules 
which I think I may have based on this at the VDC:
http://developer.valvesoftware.com/wiki/New_Gamerules

If not, I've implemented all the same things.

Problem is when adding a new CNetworkVar( float, m_flTimeToSend ); to 
the gamerules, and then updating the network table stuff to:

BEGIN_NETWORK_TABLE_NOBASE( CNewGameRules, DT_NewGameRules )
    #ifdef CLIENT_DLL
    RecvPropFloat( RECVINFO( m_flTimeToSend ) ),
    #else
    SendPropFloat( SENDINFO( m_flTimeToSend ) ),
    #endif
END_NETWORK_TABLE()

m_flTimeToSend is never updated on the client.

Am I missing something obvious?
Thanks!

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