Finally found the problem, turns out I needed to add new_gamerules to the list of preserved entities too.
Bleh, oh well, works now. Thanks, Rich Andrew Ritchie wrote: > it's a bit messy looking but assert in release mode usually replaces with > nothing or in Source's case ((void)0) instead of the expression. So aslong > as you don't go messing with enabling asserts in release and don't use the > pEnt the compiler can live with it without erroring. Might get a warning > though. > > What might be a better usage would be > > ... > g_pLastRebelSpawn = NULL; > Verify( CBaseEntity::Create( "new_gamerules", vec3_origin, vec3_angle ) ); > > } > > but it's also Valve's own code so no point going to nuts over it. > > On Wed, Nov 4, 2009 at 1:18 PM, Jonas 'Sortie' Termansen > <[email protected]>wrote: > > >> How can that possibly work, or compile? The pEnt is defined in _DEBUG >> but you assert it in the non-_DEBUG build. Doesn't that throw a warning? >> >>> void CNewGameRules::CreateStandardEntities( void ) >>> { >>> #ifndef CLIENT_DLL >>> CGameRules::CreateStandardEntities(); >>> >>> g_pLastCombineSpawn = NULL; >>> g_pLastRebelSpawn = NULL; >>> >>> #ifdef _DEBUG >>> CBaseEntity *pEnt = >>> #endif >>> CBaseEntity::Create( "new_gamerules", vec3_origin, vec3_angle ); >>> Assert( pEnt ); >>> #endif >>> } >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

