Is pLabel NULL ?
2009/11/16 Pagefile SYS <[email protected]>
> I'm writing my own program which uses Half-Life client and server DLLs.
>
> I started with loading client.dll and call Initialize function passing
> pointer to cl_enginefunc_s filled completely with zeros and then I
> call HUD_Init.
>
> Then I watched where does client.dll crash trying to call engine
> funcs, and I started implementing these funcs in my program one by
> one... These funcs are now implemented:
>
> pfnHookUserMsg - stub, returns 0
> pfnHookEvent - stub, returns 0
> GetClientTime - implemented, returns time since program startup
> pfnAddCommand - stub, returns 0
> pfnRegisterVariable - implemented, addt new crar_s to list and returns
> pointer to it
> CheckParm - stub, returns 0
> Con_DPrintf - implemented, prints to log file
> pfnGetCvarPointer - implemented, looks for cvar_s in the list
> pfnGetGameDirectory - implemented, returns FULL path to my "mod" directory
> :)
> pfnGetScreenInfo - implemented as:
>
> int CLEF_GetScreenInfo( SCREENINFO *pscrinfo )
> {
> pscrinfo->iWidth = 1024;
> pscrinfo->iHeight = 768;
> pscrinfo->iSize = 1;
> pscrinfo->iFlags = 0;
> pscrinfo->iCharHeight = 1;
> for ( int i = 0; i < 256; i++ )
> pscrinfo->charWidths[i] = 1;
> return 1;
> }
>
> pfnSPR_GetList - implemented, loads sprite list from my mod or valve
> directory
> pfnSPR_Load - stub, returns 1
> COM_LoadFile - implemented, reads whole file to buffer
> COM_FreeFile - implemented, frees the passed buffer
>
> My program crashes in voice_status.cpp CVoiceStatus::Init on line 220:
>
> pLabel->m_pBackground = new Label("");
>
> It seems like stack going corrupted here because debugger then shows
> like program crashed in status_icons.cpp CHudStatusIcon::Init on line
> 38:
>
> return 1;
>
> The program most likely crashes somewhere in vgui.dll. Do I need
> perform any initialization of VGUI before loading client?
>
> I'm using Half-Life SDK 2.3 and Half-Life 1.1.2.0
>
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>
--
Sent from Olly's SEGA Game Gear
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