I was going to compliment you on your use of the English language, but 
then I realised that you should have said /effect/. :-P

The player model can be defined anywhere you see fit, but it's normally 
done either in the player ent's Spawn() function or the GameRules' 
FinshPutClientInServer() - or whatever its precise name is.

That's going to be a tricky way of doing things however. It could be 
considered a hack, but spawning the existing player ent inside a vehicle 
and making sure he can never leave would be much more effective.

Shawn Somers wrote:
> I'm relatively new to Source modding, and I need some help getting off 
> the ground,
>
> I'm trying to create a mod that replaces the player with a vehicle, bu 
> am having trouble determining what all I need to do in order to affect 
> these changes. I already have the vehicle model, (static with no anims 
> yet) and am capable of placing the model in a map as a static prop.
>
> What code do I need to change, to replace the player model with the 
> vehicle, and use the weapon/weapons on the vehicle?
>
> Where do I start?
>
> can someone point me in the right direction?
>
> Shawn
>
> I
>
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