I was going to compliment you on your use of the English language, but then I realised that you should have said /effect/. :-P
The player model can be defined anywhere you see fit, but it's normally done either in the player ent's Spawn() function or the GameRules' FinshPutClientInServer() - or whatever its precise name is. That's going to be a tricky way of doing things however. It could be considered a hack, but spawning the existing player ent inside a vehicle and making sure he can never leave would be much more effective. Shawn Somers wrote: > I'm relatively new to Source modding, and I need some help getting off > the ground, > > I'm trying to create a mod that replaces the player with a vehicle, bu > am having trouble determining what all I need to do in order to affect > these changes. I already have the vehicle model, (static with no anims > yet) and am capable of placing the model in a map as a static prop. > > What code do I need to change, to replace the player model with the > vehicle, and use the weapon/weapons on the vehicle? > > Where do I start? > > can someone point me in the right direction? > > Shawn > > I > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

