Vehicles have a couple of specific physics rules, I'd suggest creating
a CVehiclePlayer which extends some vehicle class or interface and
implements the needed methods.

On 11/25/09, Matt Hoffman <[email protected]> wrote:
> Why not replacing the player with a vehicle, and making him fast? Wouldn't
> that cut an unnecessary segment out of the loop and make life more
> peaceful/less "effin source physics grr"?
>
> Depends on what he's trying to accomplish.
>
> On Wed, Nov 25, 2009 at 1:33 AM, Tom Edwards <[email protected]>wrote:
>
> > I was going to compliment you on your use of the English language, but
> > then I realised that you should have said /effect/. :-P
> >
> > The player model can be defined anywhere you see fit, but it's normally
> > done either in the player ent's Spawn() function or the GameRules'
> > FinshPutClientInServer() - or whatever its precise name is.
> >
> > That's going to be a tricky way of doing things however. It could be
> > considered a hack, but spawning the existing player ent inside a vehicle
> > and making sure he can never leave would be much more effective.
> >
> > Shawn Somers wrote:
> > > I'm relatively new to Source modding, and I need some help getting off
> > > the ground,
> > >
> > > I'm trying to create a mod that replaces the player with a vehicle, bu
> > > am having trouble determining what all I need to do in order to affect
> > > these changes. I already have the vehicle model, (static with no anims
> > > yet) and am capable of placing the model in a map as a static prop.
> > >
> > > What code do I need to change, to replace the player model with the
> > > vehicle, and use the weapon/weapons on the vehicle?
> > >
> > > Where do I start?
> > >
> > > can someone point me in the right direction?
> > >
> > > Shawn
> > >
> > > I
> > >
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