There's a "maximum draw distance" value further down the list.

Christopher Harris wrote:
> Is there some way to have particles automatically culled (with fade if
> possible) when the camera (ie the player) is beyond a certain radius from
> the particle or the whole system?
>
>  
>
> I tried setting the cull radius to 256 and yet the particles were still
> being rendered from far away. These particles are small little dots that
> after such distance it really isn't contributing to the scene and so would
> be nice to stop them from rendering.
>
>  
>
> Thanks
>
> Chris
>
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