The spritecard shader lets you set near and far cull distance, with fading, as well as control the max/minimum screensize of the particles. You set these options in the .vmt.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tom Edwards Sent: Tuesday, December 08, 2009 4:47 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Culling particles in a system when the local camera is x units from the system? There's a "maximum draw distance" value further down the list. Christopher Harris wrote: > Is there some way to have particles automatically culled (with fade if > possible) when the camera (ie the player) is beyond a certain radius from > the particle or the whole system? > > > > I tried setting the cull radius to 256 and yet the particles were still > being rendered from far away. These particles are small little dots that > after such distance it really isn't contributing to the scene and so would > be nice to stop them from rendering. > > > > Thanks > > Chris > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

