Tobias Kammersgaard wrote:
> Tokenreader.cpp is what Valve uses. In /public/tier1/ if I recall. I'm
> lying sick in my bed right now, so I can't check :-(
>   
Does anybody know how widely that class is used? I'm trying to figure 
out whether out I can safely combine some of my lexer/tokenizer code to 
avoid redundancy.... Which would be a good idea if Valve uses the same 
class for the same things too.

In particular, it seems that FGDs and the "Valve Data Format" files 
(VMT, GameInfo, VMF, etc.) all use the same kinds of rules regarding the 
(un)importance of whitespace and rules for quoted strings and plain 
identifiers, etc.

Are there any formats where whitespace is significant? It seems 
one-liner VMTs work fine when I test them.

Thanks,
--Darien A. Hager

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