I havn't coded in source for a while, but I think there are some sort of CollisionFilters somewhere.
Am 29.12.2009 14:48, schrieb Richard Slaughter: > Hi List, > > I need to alter the standard rocket so that it doesn't explode on > contact with weapon models that are found in the world, any pointers on > how to go about doing this? > > The rocket needs to just pass straight through the weapon as if it > wasn't there. > > I've tried fiddling with SetCollisionGroup() on the weapon models but > even though I managed to stop the rocket exploding on contact, it would > get stuck in the weapon model rather than passing straight through. > > I'm not brilliantly familiar with the collision model in source, so any > pointers on what I should be looking at would be good. > Thanks, > > Rich > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

