I havn't coded in source for a while, but I think there are some sort of 
CollisionFilters somewhere.

Am 29.12.2009 14:48, schrieb Richard Slaughter:
> Hi List,
>
> I need to alter the standard rocket so that it doesn't explode on
> contact with weapon models that are found in the world, any pointers on
> how to go about doing this?
>
> The rocket needs to just pass straight through the weapon as if it
> wasn't there.
>
> I've tried fiddling with SetCollisionGroup() on the weapon models but
> even though I managed to stop the rocket exploding on contact, it would
> get stuck in the weapon model rather than passing straight through.
>
> I'm not brilliantly familiar with the collision model in source, so any
> pointers on what I should be looking at would be good.
> Thanks,
>
> Rich
>
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