Hi List, I need to alter the standard rocket so that it doesn't explode on contact with weapon models that are found in the world, any pointers on how to go about doing this?
The rocket needs to just pass straight through the weapon as if it wasn't there. I've tried fiddling with SetCollisionGroup() on the weapon models but even though I managed to stop the rocket exploding on contact, it would get stuck in the weapon model rather than passing straight through. I'm not brilliantly familiar with the collision model in source, so any pointers on what I should be looking at would be good. Thanks, Rich _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

