Hi List,

I need to alter the standard rocket so that it doesn't explode on 
contact with weapon models that are found in the world, any pointers on 
how to go about doing this?

The rocket needs to just pass straight through the weapon as if it 
wasn't there.

I've tried fiddling with SetCollisionGroup() on the weapon models but 
even though I managed to stop the rocket exploding on contact, it would 
get stuck in the weapon model rather than passing straight through.

I'm not brilliantly familiar with the collision model in source, so any 
pointers on what I should be looking at would be good.
Thanks,

Rich

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to