Hi List,

I'm trying to get the player to emit a particle effect when they sprint 
but just can't get the damn thing to work.

I've tried putting the following in CHL2MP_Player::StartSprint but no 
particles get emitted:

       Vector final = GetAbsOrigin();
       final.z += 30;
       final.x += 32;
       DispatchParticleEffect("weapon_dispenser_particles2", final, 
GetAbsAngles());

This is just a test to see if I can get some particles to show up, which 
they don't, I've set a break point and verified the code is being hit.

However, if I setup a console command in CHL2MP_Player::ClientCommand 
with the same code, I see the particle effect get created.

Am I missing something obvious here?
Thanks,

Rich

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