Hey,

 

I am wondering if there is some way to do something similar to
ForceOverrideMaterial on a studio model so that I can override the material
for all surfaces being rendered. This include the "world" model and then any
brush entity models. I tried to look, but could not find anything in
IViewRender which seems to be how you call to get the world drawn.

 

Also anyone know what is wrong with the depth buffer? It is like it only
gives you a very small range from the camera depth. After about 256-512
units is all to full white depth so you don't get depth of things farther
back. I am using the GetFullFrameDepthTexture() to access this Depth Buffer.


 

Chris

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to