Hey,
I am wondering if there is some way to do something similar to ForceOverrideMaterial on a studio model so that I can override the material for all surfaces being rendered. This include the "world" model and then any brush entity models. I tried to look, but could not find anything in IViewRender which seems to be how you call to get the world drawn. Also anyone know what is wrong with the depth buffer? It is like it only gives you a very small range from the camera depth. After about 256-512 units is all to full white depth so you don't get depth of things farther back. I am using the GetFullFrameDepthTexture() to access this Depth Buffer. Chris _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

