OK, so I'm a C++ newbie poking around at making a utility DLL which differently-exposes some SDK code, and I'm trying to figure out the "right way" to access files. Specifically, the way the Source engine does with the gameinfo.txt file. I know how it's supposed to work, but I'm not sure what code I need to start at.
Looking at FileSystem_Init(...) in utils\common\filesystem_tools.cpp:152, there's an assertion that some sort of command-line set-up has already been performed. I'm concerned that if I pursue this route (the one followed in the demoinfo utility) with a test .exe it may work fine and then come back and bite me later when it's not something launched from a console. Can anybody shed some light on this? I'm trying to manage information like: "Does mod X have file Y on-disk or inside an archive" once I have the gameinfo file or vconfig environment settings. Thanks in advance, --Darien Hager _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

