Are you the guy from interlopers forums?

Thanks,
- Saul.


2010/1/9 Olly <[email protected]>

> look at public\filesystem.h - IFileSystem
>
> 2010/1/9 Darien Hager <[email protected]>
>
> > OK, so I'm a C++ newbie poking around at making a utility DLL which
> > differently-exposes some SDK code, and I'm trying to figure out the
> > "right way" to access files. Specifically, the way the Source engine
> > does with the gameinfo.txt file. I know how it's supposed to work, but
> > I'm not sure what code I need to start at.
> >
> > Looking at FileSystem_Init(...) in
> > utils\common\filesystem_tools.cpp:152, there's an assertion that some
> > sort of command-line set-up has already been performed. I'm concerned
> > that if I pursue this route (the one followed in the demoinfo utility)
> > with a test .exe it may work fine and then come back and bite me later
> > when it's not something launched from a console.
> >
> > Can anybody shed some light on this? I'm trying to manage information
> > like: "Does mod X have file Y on-disk or inside an archive" once I have
> > the gameinfo file or vconfig environment settings.
> >
> > Thanks in advance,
> > --Darien Hager
> >
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