Are you the guy from interlopers forums? Thanks, - Saul.
2010/1/9 Olly <[email protected]> > look at public\filesystem.h - IFileSystem > > 2010/1/9 Darien Hager <[email protected]> > > > OK, so I'm a C++ newbie poking around at making a utility DLL which > > differently-exposes some SDK code, and I'm trying to figure out the > > "right way" to access files. Specifically, the way the Source engine > > does with the gameinfo.txt file. I know how it's supposed to work, but > > I'm not sure what code I need to start at. > > > > Looking at FileSystem_Init(...) in > > utils\common\filesystem_tools.cpp:152, there's an assertion that some > > sort of command-line set-up has already been performed. I'm concerned > > that if I pursue this route (the one followed in the demoinfo utility) > > with a test .exe it may work fine and then come back and bite me later > > when it's not something launched from a console. > > > > Can anybody shed some light on this? I'm trying to manage information > > like: "Does mod X have file Y on-disk or inside an archive" once I have > > the gameinfo file or vconfig environment settings. > > > > Thanks in advance, > > --Darien Hager > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

