Hi everyone,
I've recently hit a bit of a bump in the road with my mod recently due to issues I'm currently having with the WorldVertexTransition shader. I have discovered that you can't have $detail and $blendmodulate (and/or $seamless scale) enabled at the same time with WorldVertexTransition and it's causing me some big problems. The problems seem to come from the $detail parameter as all the other options seem to work together fine. I'm wondering if it's actually at all possible to fix the WorldVertexTransition shader to make these parameters work nicely together? I'm no coder, but I'd appreciate any help or advice you could give me! If I could get this solved the visual quality of my mod could be immensely improved! Thanks, Rob Briscoe P.S. more info on the mod can be found here: http://www.littlelostpoly.co.uk/devblog/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

