Hi everyone,

 

I've recently hit a bit of a bump in the road with my mod recently due to
issues I'm currently having with the WorldVertexTransition shader. I have
discovered that you can't have $detail and $blendmodulate (and/or $seamless
scale) enabled at the same time with WorldVertexTransition and it's causing
me some big problems. The problems seem to come from the $detail parameter
as all the other options seem to work together fine.

 

I'm wondering if it's actually at all possible to fix the
WorldVertexTransition shader to make these parameters work nicely together?
I'm no coder, but I'd appreciate any help or advice you could give me! If I
could get this solved the visual quality of my mod could be immensely
improved!

 

Thanks,

Rob Briscoe

P.S. more info on the mod can be found here:
http://www.littlelostpoly.co.uk/devblog/

 

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