Have you tried using *$blendmodulatetexture* instead? Thanks, - Saul.
2010/1/17 Robert Briscoe <[email protected]> > Hi everyone, > > > > I've recently hit a bit of a bump in the road with my mod recently due to > issues I'm currently having with the WorldVertexTransition shader. I have > discovered that you can't have $detail and $blendmodulate (and/or $seamless > scale) enabled at the same time with WorldVertexTransition and it's causing > me some big problems. The problems seem to come from the $detail parameter > as all the other options seem to work together fine. > > > > I'm wondering if it's actually at all possible to fix the > WorldVertexTransition shader to make these parameters work nicely together? > I'm no coder, but I'd appreciate any help or advice you could give me! If I > could get this solved the visual quality of my mod could be immensely > improved! > > > > Thanks, > > Rob Briscoe > > P.S. more info on the mod can be found here: > http://www.littlelostpoly.co.uk/devblog/ > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

