Have you tried using *$blendmodulatetexture* instead?

Thanks,
- Saul.


2010/1/17 Robert Briscoe <[email protected]>

> Hi everyone,
>
>
>
> I've recently hit a bit of a bump in the road with my mod recently due to
> issues I'm currently having with the WorldVertexTransition shader. I have
> discovered that you can't have $detail and $blendmodulate (and/or $seamless
> scale) enabled at the same time with WorldVertexTransition and it's causing
> me some big problems. The problems seem to come from the $detail parameter
> as all the other options seem to work together fine.
>
>
>
> I'm wondering if it's actually at all possible to fix the
> WorldVertexTransition shader to make these parameters work nicely together?
> I'm no coder, but I'd appreciate any help or advice you could give me! If I
> could get this solved the visual quality of my mod could be immensely
> improved!
>
>
>
> Thanks,
>
> Rob Briscoe
>
> P.S. more info on the mod can be found here:
> http://www.littlelostpoly.co.uk/devblog/
>
>
>
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