Here is a page which has needed fixes: http://developer.valvesoftware.com/wiki/Multiplayer_Vehicle_Fixes
It fixes vehicle view jitter, but there is no true prediction because the vehicle movement logic only occurs on the server. So in a high latency situation players will experience the vehicle taking some time to respond to input. Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Chief Whosm Sent: Saturday, January 23, 2010 5:04 PM To: [email protected] Subject: [hlcoders] Vehicle View Judder Hi, Whenever you use vehicles in hl2mp, the view in them is all out of synch, "ghosting/juddering" are the best terms I can think of. Now I originally wasn't going to ask this because in ShadowSource it wasn't *too* bad, it jumped around but it was *just* bearable. However todays test game had vehicles in, and while we have changed no code related to either views, cameras or vehicles - the view judder was awful. It was like the advisor barn scene where your screen is shaken everywhere, and it really was terrible to look at (and very hard to drive as you couldnt judge very easily which direction was forward). So I'm wondering if anyone knows how to sort this so the camera is properly locked and doesn't bounce around so much in vehicles. Thanks, Chief. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

