Here is a page which has needed fixes:
http://developer.valvesoftware.com/wiki/Multiplayer_Vehicle_Fixes

It fixes vehicle view jitter, but there is no true prediction because the
vehicle movement logic only occurs on the server. So in a high latency
situation players will experience the vehicle taking some time to respond to
input.

Chris

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Chief Whosm
Sent: Saturday, January 23, 2010 5:04 PM
To: [email protected]
Subject: [hlcoders] Vehicle View Judder

Hi,
     Whenever you use vehicles in hl2mp, the view in them is all out of
synch, "ghosting/juddering" are the best terms I can think of.
     Now I originally wasn't going to ask this because in ShadowSource it
wasn't *too* bad, it jumped around but it was *just* bearable. However
todays test game had vehicles in, and while we have changed no code related
to either views, cameras or vehicles - the view judder was awful. It was
like the advisor barn scene where your screen is shaken everywhere, and it
really was terrible to look at (and very hard to drive as you couldnt judge
very easily which direction was forward).
    So I'm wondering if anyone knows how to sort this so the camera is
properly locked and doesn't bounce around so much in vehicles.

     Thanks,
                Chief.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to