I take it that it would be a lot of work and take a skilled programmer to
re-write prediction for the vehicles to put more of it client-side?

On Sat, Jan 23, 2010 at 2:33 PM, Christopher Harris
<[email protected]>wrote:

> Here is a page which has needed fixes:
> http://developer.valvesoftware.com/wiki/Multiplayer_Vehicle_Fixes
>
> It fixes vehicle view jitter, but there is no true prediction because the
> vehicle movement logic only occurs on the server. So in a high latency
> situation players will experience the vehicle taking some time to respond
> to
> input.
>
> Chris
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Chief Whosm
> Sent: Saturday, January 23, 2010 5:04 PM
> To: [email protected]
> Subject: [hlcoders] Vehicle View Judder
>
> Hi,
>     Whenever you use vehicles in hl2mp, the view in them is all out of
> synch, "ghosting/juddering" are the best terms I can think of.
>     Now I originally wasn't going to ask this because in ShadowSource it
> wasn't *too* bad, it jumped around but it was *just* bearable. However
> todays test game had vehicles in, and while we have changed no code related
> to either views, cameras or vehicles - the view judder was awful. It was
> like the advisor barn scene where your screen is shaken everywhere, and it
> really was terrible to look at (and very hard to drive as you couldnt judge
> very easily which direction was forward).
>    So I'm wondering if anyone knows how to sort this so the camera is
> properly locked and doesn't bounce around so much in vehicles.
>
>     Thanks,
>                Chief.
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