I take it that it would be a lot of work and take a skilled programmer to re-write prediction for the vehicles to put more of it client-side?
On Sat, Jan 23, 2010 at 2:33 PM, Christopher Harris <[email protected]>wrote: > Here is a page which has needed fixes: > http://developer.valvesoftware.com/wiki/Multiplayer_Vehicle_Fixes > > It fixes vehicle view jitter, but there is no true prediction because the > vehicle movement logic only occurs on the server. So in a high latency > situation players will experience the vehicle taking some time to respond > to > input. > > Chris > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Chief Whosm > Sent: Saturday, January 23, 2010 5:04 PM > To: [email protected] > Subject: [hlcoders] Vehicle View Judder > > Hi, > Whenever you use vehicles in hl2mp, the view in them is all out of > synch, "ghosting/juddering" are the best terms I can think of. > Now I originally wasn't going to ask this because in ShadowSource it > wasn't *too* bad, it jumped around but it was *just* bearable. However > todays test game had vehicles in, and while we have changed no code related > to either views, cameras or vehicles - the view judder was awful. It was > like the advisor barn scene where your screen is shaken everywhere, and it > really was terrible to look at (and very hard to drive as you couldnt judge > very easily which direction was forward). > So I'm wondering if anyone knows how to sort this so the camera is > properly locked and doesn't bounce around so much in vehicles. > > Thanks, > Chief. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

