Thanks! It's on the Steam forums and ModDB, and VDC of course...where 
else do you suggest?

On 31/01/2010 2:48, Ryan Sheffer wrote:
> Very cool Tom. :)
> You should make a post on some popular forums about it as well. I think it
> would benefit a lot of people.
>
> Cheers!
>
> On Sat, Jan 30, 2010 at 12:29 PM, Tom Edwards<[email protected]>wrote:
>
>    
>> The final version of the gadget is out. If you're still using 1.0 please
>> upgrade here:
>>
>> <http://developer.valvesoftware.com/wiki/Source_SDK_Windows_gadget>
>>
>> On 18/01/2010 1:01, Tom Edwards wrote:
>>      
>>> I'm using it already! I was making a stupid error though: I forgot to
>>> try starting the tools at their own location! Unlike the OB tools they
>>> work fine if you do that. Duurrrrr...
>>>
>>> On 18/01/2010 5:19, Darien Hager wrote:
>>>
>>>        
>>>> Not offhand, but if you use something like Process Explorer
>>>> (http://technet.microsoft.com/en-us/sysinternals/default.aspx) you can
>>>> look at the currently-running SDK tool to determine what command-line
>>>> arguments and working-directory it was launched with.
>>>>
>>>> --Darien Hager
>>>>
>>>> On 1/17/2010 5:05 PM, Tom Edwards wrote:
>>>>
>>>>
>>>>          
>>>>> I've been making a Windows gadget that replaces as much of the SDK
>>>>> launcher as it can. It works very well, except for launching the
>>>>>            
>> Episode
>>      
>>>>> One builds of Hammer or Faceposer, which both crash on startup. Does
>>>>> anyone know the trick to launching them successfully?
>>>>>
>>>>>
>>>>>            
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>>>>
>>>>
>>>>          
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>
>    

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