This is probably a really dumb question, but is there any way to set an animation within pm_shared? Basically, I want something that happens under the pm_walkmove function in pm_shared to have an animation, but I have no idea how to do this, as I'm new to all this. Another option for me could be setting it in player.cpp by following examples in there, but I have no idea how I would call the function from pm_shared/walkmove. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders