your first bit of code would should have been correct, assuming the guns
group was group 1.
the SetBodyGroup function the first parameter is group (ie: $bodygroup #)
and then the second is the submodel (blank, reference)
you should have checked in HLMV.
lo
l

On Mon, Dec 28, 2009 at 12:24 PM, Tobias Kammersgaard <
tobias.kammersga...@gmail.com> wrote:

> Oh of course! I moved blank down and fiddled with the code some more.
>
> SetBodygroup( 1, 1 ); in Event_Killed
>
> &
>
> SetBodygroup( 0, 1 ); in Spawn
>
> That only took about a billion years to figure out. OH WELL!
> Nevermind me.
>
> /ScarT
>
>
> 2009/12/28 Tobias Kammersgaard <tobias.kammersga...@gmail.com>
>
> > Sup my brothers!
> >
> > I've got a model which uses multiple bodygroups, my QC entry looks like
> > this
> >
> > $bodygroup "guns"
> > {
> > blank
> > studio "pistols_reference.smd"
> > }
> >
> >
> > I'm doing SetBodygroup( 1, 1 ); in the Spawn function of my NPC,
> > and SetBodygroup( 1, 0 ); in the Event_Killed function - the guns are
> > supposed to disappear when the NPC dies but it doesn't work at all. What
> am
> > I doing wrong?
> >
> > I've used the Buggy QC as a base for my doings (the QC entry is more or
> > less the same), and same goes for the code part.
> >
> > I sure hope someone is able to help, I've been struggling with this all
> > night now :-(
> >
> >
> > /ScarT
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
-Tony
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to