I'd like to know what places in the client.dll are called as part of the initialization phase. I'd rather not have to set breakpoints at every function header in every file to see what's going on when the game starts. Any info available on this?
I'd like to know this partly for curiosities sake, but I'd also like to do some work before the IDirect3DDevice9 gets created. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders