Looks like CHLClient::Init() is the first call. The actual DLL entry point is _DllMainCRTStartup(), but that's a Windows API thing.
On 14/02/2010 6:41, Brent Lewis wrote: > I'd like to know what places in the client.dll are called as part of the > initialization phase. I'd rather not have to set breakpoints at every > function header in every file to see what's going on when the game starts. > Any info available on this? > > I'd like to know this partly for curiosities sake, but I'd also like to do > some work before the IDirect3DDevice9 gets created. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders