Looks like CHLClient::Init() is the first call. The actual DLL entry 
point is _DllMainCRTStartup(), but that's a Windows API thing.

On 14/02/2010 6:41, Brent Lewis wrote:
> I'd like to know what places in the client.dll are called as part of the 
> initialization phase. I'd rather not have to set breakpoints at every 
> function header in every file to see what's going on when the game starts. 
> Any info available on this?
>
> I'd like to know this partly for curiosities sake, but I'd also like to do 
> some work before the  IDirect3DDevice9 gets created.
>                                       
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