I have a issue compiling my SDK Shaders, it seems that my vertex shaders compile but the pixelshaders wont. This is what the console returns:
Building inc files, asm vcs files, and VMPI worklist for stdshader_dx9_20b... SDK_emissive_scroll_blended_pass_dx8_ps11.psh Error compiling shader0.o at ..\..\devtools\bin\psh_prep.pl line 189. NMAKE : U1077: 'C:\Perl\bin\perl.EXE' : return code '0x2' Stop. Publishing shader inc files to target... Generating action list... Running distributed shader compilation... Compiling 264 commands in 81 static combos. 'xcopy' is not recognized as an internal or external command, operable program or batch file. This only happens when trying to compile a pixel shader. Any ideas whats causing this or how to fix it? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders