I'm using a material proxy for my player spawn effect, which works fine except that it applies to all instances of the material in question at once. How should I go about applying the effect to different entities at different times?
I expect that creating new instances of the material each time someone connects has something to do with it, but so far I've not even been able to access that area of the model... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders