Ignore Util_remove, it's specific to his code. The mask and collision  
group should work fine. If not, you need to post all your code.

~Ryan

On May 16, 2010, at 12:58 PM, James K <jimmy4...@gmail.com> wrote:

> UTIL_Remove is a server thing, isn't it? The code doesn't work because
> it says it's undefined.
>
> I'm more concerned with making the tracer collide with displacements
> and other dynamic entities, because no matter what I do it won't
> recognize they're there. The skybox collision isn't a major issue yet.
>
> James
> On Sun, May 16, 2010 at 7:51 AM, Jonathan White
> <killermonke...@gmail.com> wrote:
>> Hi James,
>>
>> I am going to offer this solution since I don't think you have  
>> nailed down
>> your problem to exactly what is going on. My guess is that the  
>> trace is
>> hitting the rain entity itself. I say this because you have not  
>> added the
>> rain entity a the "ignored entity" and have allowed the trace to hit
>> ANYTHING.
>>
>> Try this code:
>>
>> UTIL_TraceLine( vOldPos, pParticle->m_Pos, MASK_SOLID, this,
>> COLLISION_GROUP_PLAYER, &tr );
>>
>> if( tr.surface.flags & SURF_SKY )
>> {
>>        // Game Over, we hit the sky box, remove the mine from the  
>> world
>>        UTIL_Remove(this);
>>        return false;
>> }
>>
>> Right before the collision group is "this" which if function call  
>> is called
>> in the rain entity class will produce the desired results.  
>> Otherwise you
>> might have to explicitly call on the rain particle entity  
>> (pParticle)? I am
>> not sure of your setup at the moment or if you are even using  
>> entities, just
>> wanted to throw it out there.
>>
>> Thanks
>> Killermonkey
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>
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