Try shooting a trace right to the ground from the starting point and see if
you can hit the displacment. You might be passing right through it on your
checks.
I don't remember having problems tracing to displacements myself, so I find
this sort of odd. Another thing to consider are the collision options for
displacements.

On Tue, May 18, 2010 at 4:08 PM, James K <jimmy4...@gmail.com> wrote:

> With the new code it will collide only with thick brushes. With the
> old code it collided with both.
>
> On Tue, May 18, 2010 at 6:54 PM, Tobias Kammersgaard
> <tobias.kammersga...@gmail.com> wrote:
> > Does it collide with thin brushes?
> >
> > Den 19/05/2010 00.38 skrev "James K" <jimmy4...@gmail.com>:
> >
> > Still a no go with your code. Tried MASK_SOLID and
> > COLLISION_GROUP_NONE too, still not working.
> >
> > Blargh.
> >
> >
> > On Tue, May 18, 2010 at 12:33 AM, Ryan Sheffer <darksk...@gmail.com>
> wrote:
> >> Hmm, you could check ...
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-- 
~Ryan ( skidz )
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