Try shooting a trace right to the ground from the starting point and see if you can hit the displacment. You might be passing right through it on your checks. I don't remember having problems tracing to displacements myself, so I find this sort of odd. Another thing to consider are the collision options for displacements.
On Tue, May 18, 2010 at 4:08 PM, James K <jimmy4...@gmail.com> wrote: > With the new code it will collide only with thick brushes. With the > old code it collided with both. > > On Tue, May 18, 2010 at 6:54 PM, Tobias Kammersgaard > <tobias.kammersga...@gmail.com> wrote: > > Does it collide with thin brushes? > > > > Den 19/05/2010 00.38 skrev "James K" <jimmy4...@gmail.com>: > > > > Still a no go with your code. Tried MASK_SOLID and > > COLLISION_GROUP_NONE too, still not working. > > > > Blargh. > > > > > > On Tue, May 18, 2010 at 12:33 AM, Ryan Sheffer <darksk...@gmail.com> > wrote: > >> Hmm, you could check ... > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders