Hey! I'm trying to make a rain effect using particles like Valve's done in L4D(2). Obviously its a new option in the func_precipitation entity, but I can't figure out how to set up the particle system, nor how the code would work. Its spawning the specific particle inside the brush I assume.
Perhaps anyone would be able to provide more pointers on this? Thanks! - ScarT _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders