http://forums.l4dmaps.net/thread-1139.html
If you want to know more, ask at interlopers, or on those forums. Adam -------- Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 22/5/10, Tobias Kammersgaard <tobias.kammersga...@gmail.com> wrote: From: Tobias Kammersgaard <tobias.kammersga...@gmail.com> Subject: [hlcoders] Particle rain like L4D(2)? To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Saturday, 22 May, 2010, 10:10 PM Hey! I'm trying to make a rain effect using particles like Valve's done in L4D(2). Obviously its a new option in the func_precipitation entity, but I can't figure out how to set up the particle system, nor how the code would work. Its spawning the specific particle inside the brush I assume. Perhaps anyone would be able to provide more pointers on this? Thanks! - ScarT _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders