http://forums.l4dmaps.net/thread-1139.html

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Adam

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Sat, 22/5/10, Tobias Kammersgaard <tobias.kammersga...@gmail.com> wrote:

From: Tobias Kammersgaard <tobias.kammersga...@gmail.com>
Subject: [hlcoders] Particle rain like L4D(2)?
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Received: Saturday, 22 May, 2010, 10:10 PM

Hey!

I'm trying to make a rain effect using particles like Valve's done in
L4D(2). Obviously its a new option in the func_precipitation entity, but I
can't figure out how to set up the particle system, nor how the code would
work. Its spawning the specific particle inside the brush I assume.

Perhaps anyone would be able to provide more pointers on this?

Thanks!

- ScarT
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