Or Portal 2 for Atari.

--Bob







On Fri, Jun 11, 2010 at 12:41 AM, Adam Buckland <adamjbuckl...@gmail.com> wrote:
> Guys, Valve have already revealed that the surprise is about Portal 2
> (mainly to stop people expecting EP3 and being disappointed when it
> doesn't arrive).
>
> Therefore it's going to be either
> Portal 2 for Linux
> or Portal 2 for Wii
>
> On 11 June 2010 08:26, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote:
>> Well--yeah. There would be some older stuff that will have issues... that may
>> need to be scrambled to support what essentially would be a majorly updated
>> framework.
>>
>> I dunno--from my lurking so far, the main issue with the porting of these
>> games are more the methodology in how the Engine currently works.
>>
>> Though, it may be possible to set up a system to make the older Source games
>> work natively on a cross platform engine of sorts. Most of it would be done
>> via having a set of depreciated method calls for anything that would be an
>> issue in itself. The depreciated methods would point to newer methods as a
>> substitute at first. Until enough time has passed to allow all the code to be
>> updated to fit the new engine.
>>
>> Even that said--it is not like transitioning to these slight changes that
>> would be need is really that easy to do.
>>
>> I think it would be good for how Linux Users are currently seen by Marketing
>> departments. As well--typically we are seen as "wanting everything for 
>> free"--
>> or something silly like that. I dunno--I have generally known most fellow
>> Linux users to be more anal about paying for software, in comparison to
>> Windows users which I hear over and over again the suggestion of "Just Pirate
>> it!" (which this is entirely anecdotal, but most Linux users I have known
>> would not want anything to do with that person)
>>
>> Again--this is just a pie in the sky dream--it probably is just them
>> announcing finally releasing Episodes of Duke Nukem Forever--or something 
>> along
>> the lines of being more possible.
>>
>> ~ Katrina Payne
>>
>> On Friday, June 11, 2010 12:27:01 am Adam "amckern" McKern wrote:
>>> There are quite a few projects that they need to keep running
>>>
>>> In order of games i play
>>>
>>> 1) Left4dead
>>> 2) Episodes
>>> 3) Counter-Strike
>>> 4) TF
>>> 5) Portal
>>> 6) Hidden projects that they are not talking about yet (Half-Life 3)
>>>
>>> --------
>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>
>>> --- On Fri, 11/6/10, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote:
>>>
>>> From: Katrina Payne <fullmetalhar...@nimhlabs.com>
>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
>>> Received: Friday, 11 June, 2010, 1:06 PM
>>>
>>> Yeah--it is kind of irritating that before they moved to Mac OS X people
>> kind
>>> of were all about the whole "it is hard to port from windows"
>>>
>>> Now people are doing the whole "well, just because it was on Win and OSX
>> does
>>> not mean any other system is an option"
>>>
>>> I dunno--I hope that the new Source engine takes a hint from some of John
>>> Carmack's work... and is rather insanely platform independant (well, the
>> C/C++
>>> code anyways) and on top of that: insanely platform aware. That is, if
>> certain
>>> optimization are on a platform, make use of those (such as rendering
>> hardware,
>>> systems that can thread (so to not need to use forks), FPU, etc., etc.).
>>>
>>> Remember when the head of Squeenix mentioned that specific platforms were 
>>> not
>>> the future?
>>>
>>> If we got this set up with Source and Steam--there would be no stopping this
>>> delivery method and engine.
>>>
>>> I mean, all it really takes is a few of the follow in key places:
>>>
>>> #ifdef USE_WINDOWS
>>>
>>> #endif
>>>
>>> #ifdef USE_OSX
>>>
>>> #endif
>>>
>>> #ifdef USE_Wii
>>>
>>> #endif
>>>
>>> #ifdef USE_PS3
>>>
>>> #endif
>>>
>>> #ifdef USE_AMIGA
>>>
>>> #endif
>>>
>>> #ifdef USE_LINUX
>>>
>>> #end
>>>
>>> (then have a define passed into your compiler at compile time)
>>>
>>> And, it really is not that hard to find (or create) tool chains, to target a
>>> different platform. Like say compiling something that will run on an ARM
>> based
>>> linux from AMD64 Windows.. or from something exotic, like say SPARC Linux to
>>> MIPS based AMIGA (however, this DOES require that any libraries you will be
>>> compiling against, be available for what your target platform will be, on
>> the
>>> system compiling it).
>>>
>>> Though--I REALLY doubt, that this would be part of the announcement.
>>>
>>> I mean, Source and Steam designed in a rather comprehensive manner, to allow
>>> multiple hardware targets (which, BTW, was why the languages C and C++ were
>>> created: to target multiple hardware platforms)--I dunno... from what I have
>>> ranted about here, I may as well put on a tin foil boony hat, and yell on
>> the
>>> street corner about how they put fluoride in the water. My suggests sound
>> just
>>> as crazy.
>>>
>>> Here is hoping,
>>> Katrina Payne
>>>
>>> PS Crosses fingers.
>>>
>>> On Thursday, June 10, 2010 01:07:41 pm Joel R. wrote:
>>> > Is this the big surprise for E3?!  I hope it is, that would so rock!
>>
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>>
>
>
>
> --
>
> Bucky
>
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