Or Portal 2 for Atari. --Bob
On Fri, Jun 11, 2010 at 12:41 AM, Adam Buckland <adamjbuckl...@gmail.com> wrote: > Guys, Valve have already revealed that the surprise is about Portal 2 > (mainly to stop people expecting EP3 and being disappointed when it > doesn't arrive). > > Therefore it's going to be either > Portal 2 for Linux > or Portal 2 for Wii > > On 11 June 2010 08:26, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote: >> Well--yeah. There would be some older stuff that will have issues... that may >> need to be scrambled to support what essentially would be a majorly updated >> framework. >> >> I dunno--from my lurking so far, the main issue with the porting of these >> games are more the methodology in how the Engine currently works. >> >> Though, it may be possible to set up a system to make the older Source games >> work natively on a cross platform engine of sorts. Most of it would be done >> via having a set of depreciated method calls for anything that would be an >> issue in itself. The depreciated methods would point to newer methods as a >> substitute at first. Until enough time has passed to allow all the code to be >> updated to fit the new engine. >> >> Even that said--it is not like transitioning to these slight changes that >> would be need is really that easy to do. >> >> I think it would be good for how Linux Users are currently seen by Marketing >> departments. As well--typically we are seen as "wanting everything for >> free"-- >> or something silly like that. I dunno--I have generally known most fellow >> Linux users to be more anal about paying for software, in comparison to >> Windows users which I hear over and over again the suggestion of "Just Pirate >> it!" (which this is entirely anecdotal, but most Linux users I have known >> would not want anything to do with that person) >> >> Again--this is just a pie in the sky dream--it probably is just them >> announcing finally releasing Episodes of Duke Nukem Forever--or something >> along >> the lines of being more possible. >> >> ~ Katrina Payne >> >> On Friday, June 11, 2010 12:27:01 am Adam "amckern" McKern wrote: >>> There are quite a few projects that they need to keep running >>> >>> In order of games i play >>> >>> 1) Left4dead >>> 2) Episodes >>> 3) Counter-Strike >>> 4) TF >>> 5) Portal >>> 6) Hidden projects that they are not talking about yet (Half-Life 3) >>> >>> -------- >>> Owner Nigredo Studios http://www.nigredostudios.com >>> >>> --- On Fri, 11/6/10, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote: >>> >>> From: Katrina Payne <fullmetalhar...@nimhlabs.com> >>> Subject: Re: [hlcoders] Source Engine 2!!! >>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> >>> Received: Friday, 11 June, 2010, 1:06 PM >>> >>> Yeah--it is kind of irritating that before they moved to Mac OS X people >> kind >>> of were all about the whole "it is hard to port from windows" >>> >>> Now people are doing the whole "well, just because it was on Win and OSX >> does >>> not mean any other system is an option" >>> >>> I dunno--I hope that the new Source engine takes a hint from some of John >>> Carmack's work... and is rather insanely platform independant (well, the >> C/C++ >>> code anyways) and on top of that: insanely platform aware. That is, if >> certain >>> optimization are on a platform, make use of those (such as rendering >> hardware, >>> systems that can thread (so to not need to use forks), FPU, etc., etc.). >>> >>> Remember when the head of Squeenix mentioned that specific platforms were >>> not >>> the future? >>> >>> If we got this set up with Source and Steam--there would be no stopping this >>> delivery method and engine. >>> >>> I mean, all it really takes is a few of the follow in key places: >>> >>> #ifdef USE_WINDOWS >>> >>> #endif >>> >>> #ifdef USE_OSX >>> >>> #endif >>> >>> #ifdef USE_Wii >>> >>> #endif >>> >>> #ifdef USE_PS3 >>> >>> #endif >>> >>> #ifdef USE_AMIGA >>> >>> #endif >>> >>> #ifdef USE_LINUX >>> >>> #end >>> >>> (then have a define passed into your compiler at compile time) >>> >>> And, it really is not that hard to find (or create) tool chains, to target a >>> different platform. Like say compiling something that will run on an ARM >> based >>> linux from AMD64 Windows.. or from something exotic, like say SPARC Linux to >>> MIPS based AMIGA (however, this DOES require that any libraries you will be >>> compiling against, be available for what your target platform will be, on >> the >>> system compiling it). >>> >>> Though--I REALLY doubt, that this would be part of the announcement. >>> >>> I mean, Source and Steam designed in a rather comprehensive manner, to allow >>> multiple hardware targets (which, BTW, was why the languages C and C++ were >>> created: to target multiple hardware platforms)--I dunno... from what I have >>> ranted about here, I may as well put on a tin foil boony hat, and yell on >> the >>> street corner about how they put fluoride in the water. My suggests sound >> just >>> as crazy. >>> >>> Here is hoping, >>> Katrina Payne >>> >>> PS Crosses fingers. >>> >>> On Thursday, June 10, 2010 01:07:41 pm Joel R. wrote: >>> > Is this the big surprise for E3?! I hope it is, that would so rock! >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > -- > > Bucky > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders