Like some HL2 Mods (Synergy / Obsidian Conflict) I have a feature, using keyvalues, that allow you to edit/add/remove entity’s durning map loading. Can this just be handled server side? If I remove an “info_player_spawn” or any entity for that matter, because it’s left within the client’s .bsp will this cause issues? Same with removing brush based entity’s. Do I have to take care of them on the client?
Also, I’m not sure where I should call my class that handles these keyvalue files. I want them read/done soon as the map is finished loading server-side. Thanks! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders