half-correct.
they reside in their own lump, the static prop lump.
the engine loads them -like- entities (they have a client-side render handle
etc, and are pretty much identical to entities in that regard) and they do
have a serialized index so decals created on the server can be applied to
them on the client.
but no, they're not "real" entities in that they have no edict;)


as for ignoring the lump; it ignores everything other than client-side map
defined stuff, which off the top of my head, i can't remember if there are
any by default; i think there is the client side physics props though.
the project i'm working on however has a bunch of map specified, client-side
only things though (i ignore them during parse on the server, and only parse
them on the client)
-Tony


On Thu, Nov 11, 2010 at 7:49 AM, Tom Edwards <cont...@steamreview.org>wrote:

> Those aren't real entities. They are absorbed into the world at compile
> time.
>
>
> On 10/11/2010 10:47, Jonas 'Sortie' Termansen wrote:
>
>> Well, doesn't the client load the prop_static entities and the like?
>>
>>
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