InstallGameRules() decides which rules are actually used. In HL2MP, it's
CHL2MPRules only.
On 12/11/2010 2:46, Trevor 'Drak' wrote:
In a vanilla MP mod, you have “hl2mp/multiplayer/teamplay/hl2_gamerules.cpp”.
Obviously, all are being compiled. Wouldn’t it be ideal to just have a single
one? Assuming your mod has a straight-forward gameplay?
It’s getting confusing where to place what I need, when the same functions are
in two different files.
Is there a reason for all theses and not just a single class derived from
“CGameRules” ?
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