What particle artist did in my mod (Empires) was huge cloud of water particles always attached to local player. It contains mist, drops and splashes. Splashes use raytracing to hit the ground and show up there. It's similar to particle benchmark rain that I saw somewhere on youtube.
On Wed, Nov 17, 2010 at 2:18 AM, Tony "omega" Sergi <omegal...@gmail.com> wrote: > ... The particle system in 2007 is nearly identical to L4D's. > The system was created for Orange Box. > Now, if you're referring to the "code based" particle system.. that's been > there since HL2 shipped. > -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders