I’m working on a 2D Contra-style-platformer using ASW as my base. So far I’ve 
changed the perspective and other little details, but the major issue is 
getting the marine to look/shoot up and down instead of side to side. I’m not 
entirely sure how I should go about changing this. Are the mouse movements 
transformed into world space and then applied to the marine eye angles? or is 
something else going on? 

The code I’m looking at is in the TurnTowardsMouse and ComputeNewMarineFacing 
functions. I also found that the pitch aspect of the marine’s angles isn’t 
being used at all and is stored in the roll aspect for some reason.

Has anyone else run into the same problems or know how to fix this?
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