Not done any modding for source in a while and done literally none for Alien
Swarm but if I remember correctly there was a function called ApplyMouse()
in in_mouse.cpp (or in_main.cpp) that should help you. I haven't looked at
the alien swarm code so it might be in a different file that extends on top
of these files.

On Sat, Nov 20, 2010 at 7:21 PM, Caleb Smith <mastersmit...@msn.com> wrote:

> I’m working on a 2D Contra-style-platformer using ASW as my base. So far
> I’ve changed the perspective and other little details, but the major issue
> is getting the marine to look/shoot up and down instead of side to side. I’m
> not entirely sure how I should go about changing this. Are the mouse
> movements transformed into world space and then applied to the marine eye
> angles? or is something else going on?
>
> The code I’m looking at is in the TurnTowardsMouse and
> ComputeNewMarineFacing functions. I also found that the pitch aspect of the
> marine’s angles isn’t being used at all and is stored in the roll aspect for
> some reason.
>
> Has anyone else run into the same problems or know how to fix this?
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