I’m still stuck in the past with HL1. But I’m sure most of you seen videos of people that managed to get a physics engine running inside goldsrc. I wanted to give this a go. I’m messed around with Newton / Bullet / PhysX and I can whip up a small D3D/OpenGL app that throw’s boxes around.
But two major problems, I have no idea where to start on finding a solution. How can I get an OpenGL object inside the 3D viewport/world HL is in? I’ve also seen love .avi videos (procedural textures ?) inside HL. I asked the author, and he said he used simple OpenGL calls. I can do the same, but only 2D. Drawing stuff over the HL window. Last thing. If I managed to even get over the hump, to drawing stuff. How can I get my physic objects to collide, when I have no access to the engine code? I don’t assume tracing of any sort can help me here? Mind you, this is all client-side. So I don’t need to network the physics. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders