I’m still stuck in the past with HL1. 
But I’m sure most of you seen videos of people that managed to get a physics 
engine running inside goldsrc. I wanted to give this a go. 
I’m messed around with Newton / Bullet / PhysX and I can whip up a small 
D3D/OpenGL app that throw’s boxes around.

But two major problems, I have no idea where to start on finding a solution. 
How can I get an OpenGL object inside the 3D viewport/world HL is in?
I’ve also seen love .avi videos (procedural textures ?) inside HL. I asked the 
author, and he said he used simple OpenGL calls.

I can do the same, but only 2D.  Drawing stuff over the HL window.

Last thing. If I managed to even get over the hump, to drawing stuff. How can I 
get my physic objects to collide, when I have no access to the engine code?
I don’t assume tracing of any sort can help me here? Mind you, this is all 
client-side. So I don’t need to network the physics.
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