Thanks Tom Edwards.

On Sat, Feb 12, 2011 at 6:25 AM, Tom Edwards <t_edwa...@btinternet.com>wrote:

>
> http://web.archive.org/web/20070301012630/http://collective.valve-erc.com/index.php?go=q1_or_q2
>
>
> On 12/02/2011 1:47, Marcus Posey wrote:
>
>> Can you link to the source?
>>
>> On Fri, Feb 11, 2011 at 6:50 PM, Tom Schumann <schumann....@gmail.com<mailto:
>> schumann....@gmail.com>> wrote:
>>
>>    Actually, I just found it.
>>    From the article titled "Half-Life's Code Basis" by Chris Bokitch,
>>    originially posted on the VERC:
>>
>>    What came first, the chicken or the egg? What is Half-Life built
>>    on, Quake 1 or Quake 2? These questions pop up pretty frequently,
>>    and neither seems to have an accepted answer. In an effort to
>>    extinguish the argument, I've asked the people who know best.
>>    About Half-Life, that is. We're not touching the question about
>>    the chicken.
>>
>>    Ken Birdwell explains it like this:
>>
>>    "It is fundamentally just a heavily modified Quake 1 engine. There
>>    are about 50 lines of code from the Quake 2 engine, mostly bugs
>>    fixes to hard problems that Carmack found and fixed before we ran
>>    into them."
>>
>>    At its core, it's a Quake 1 engine. You can tell this by comparing
>>    Half-life's map compiling tools with those shipped with Quake1.
>>    You'll find very minor differences -- none of them are
>>    fundamental. The core rendering is architecturally identical to
>>    Quake1, the only "significant" change is removing the fixed
>>    palette, making map lighting RGB instead of 8 bit, and converting
>>    software rendering to be 16 bit color instead of 8 bit color,
>>    which was pretty easy and only required minor code changes. Our
>>    skeletal animation system is new, though it was heavily influenced
>>    by the existing model rendering code, as were a lot of our updated
>>    particle effects, though less so with our beam system. Decals are
>>    totally new, our audio system has some major additions to what
>>    already existed, and at ship time our networking was almost
>>    totally Quake1 / QuakeWorld networking but about a year later Yahn
>>    rewrote most of all of it to be very different in design. The most
>>    highly changed sections are the game logic; ours being written in
>>    C++ and Quake's being in written interpreted "Quake C". Our AI
>>    system is very /very/ different from anything in Quake, and
>>    there's a lot of other significant architectural changes in the
>>    whole server and client implementations, though if you look hard
>>    enough you can find a few remnants of some nearly unmodified
>>    Quake1 era entities buried in places.
>>
>>    Jay Stelly adds, "We also took PAS from QW and/or Q2 and a couple
>>    of other minor routines I can remember (no more than 100-200 lines
>>    of code there). There was some feature overlap (as Ken mentions)
>>    like game code DLLs and colored lighting, but we developed our own
>>    solutions to those independent of Q2."
>>
>>    So there it is. This should put some arguments to rest. Half-Life
>>    is based on Quake 1, although it has a very small amount of Quake
>>    2 code. Yahn notes that "we did use some of the winsock functions
>>    from Q2, that's about it. Probably more than 50 lines, but nothing
>>    too interesting."
>>
>>
>>    On 12 February 2011 10:47, Tom Schumann <schumann....@gmail.com
>>    <mailto:schumann....@gmail.com>> wrote:
>>
>>        I believe it's the Quake engine with some parts of the Quake 2
>>        engine used very late in development.
>>        I can't remember where I saw that though.
>>
>>        On 12 February 2011 09:30, Krzysztof Krysztofiak
>>        <sezam...@gmail.com <mailto:sezam...@gmail.com>> wrote:
>>
>>            Hello there, I'm still confused about GoldSource, i mean i
>>            know it's based on Quake, but i do not really know if it's
>>            modified Quake Engine (QuakeWorld) or Quake 2 Engine.
>>
>>            Wiki doesn't really tell to me anything because i do not
>>            belive Wiki, everyone can change his mind there and share
>>            with it with other people.
>>
>>            So ?
>>
>>            Cheers.
>>
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>>
>>
>>
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>>
>>
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