when they die, put their position into a vector.
when they spawn, move them to the vector.
-Tony


On Wed, Mar 2, 2011 at 5:27 PM, Adam "amckern" McKern <amck...@yahoo.com>wrote:

> Its for a source mod
>
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On *Wed, 2/3/11, QSDev <yann...@qsdev.de>* wrote:
>
>
> From: QSDev <yann...@qsdev.de>
> Subject: Re: [hlcoders] Teleportation AMX Mod?
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
> >
> Received: Wednesday, 2 March, 2011, 2:05 AM
>
>
> So you want to do this in a source mod? Or with a amx plugin, too?
>
> On 01.03.2011, at 07:50, "Adam \"amckern\" McKern" 
> <amck...@yahoo.com<http://mc/compose?to=amck...@yahoo.com>>
> wrote:
>
> Hey,
>
> This is for source, however the proof of concept i want to hack is in gold
> src.
>
> When my player dies i want to save there location as on respawn they will
> spawn at a common point, and return to the 'world' at the place the died in
> order to continue the game.
>
> How would i save the XYZ location of my player when they die in order to
> teleport them to this location once they respawn? (such as savepos loadpos
> commands in the amx mod)
>
> --------
> Owner Nigredo Studios <http://www.nigredostudios.com>
> http://www.nigredostudios.com
>
>
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-- 
-Tony
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