It is very possible for floating point implementations to be slightly
different between compilers (can be corrected by changing the right
settings, though)

- Saul


On 24 March 2011 21:33, Chuzzle Guevero <headprogrammingc...@gmail.com>wrote:

> Floating point representations are per-architecture, not per-platform. That
> is, as long as you are using an x86 CPU, it will work. If you are compiling
> on a 64-bit computer, that might be it, but I don't know much about what
> happens when you compile Source.
>
>
> On 3/24/2011 4:57 PM, Maarten De Meyer wrote:
>
>> there, that should do it as far as keywords go for future generations,
>> might save someone a good night's sleep.
>>
>> FYI: The IS_NAN macro doesn't work on all platforms. Or the extern
>>  const int nanmask; is. Or it's wrong somewhere. But don't depend on IS_NAN
>> on linux, it gives false positives. If anyone has an intelligent explanation
>> on this, it'd be nice. My hypothesis is that the internal representation of
>> floating points may differ on different platforms?
>>
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