Someone else was talking about this a while back, I think it was related
to interpolation. I don't recall the fix, but I do know that the SDK
Skeleton player doesn't have the problem.
https://code.google.com/p/sourcesdk-skeleton/
On that subject, an Alien Swarm version of the skeleton is nearing
release. There's only multiplayer ragdolls left to get working. :)
On 13/07/2011 7:28, Eek Glur wrote:
Well, I noticed the problem in the beginning - so yes, I am
experiencing this in a clean base - 2007 multiplayer template, only
fixes are compile fixes, release build, default game directory (appid
218), etc. One strange thing I noticed is that while playing is
choppy, if I record a demo, on playback it will be super smooth as if
there wasn't a problem at all. It's as if the client isn't properly
syncronized with the server, while playing. I don't know, but I've had
some other people try it out, and they have the same problem, too.
Also, sorry for breaking format, I assumed receiving digests would
still send my threads back individually - not the case :P
How much and exactly where have you been "toying" with your source
code? I
assume you're not experiencing these issues with a clean,
unmodified 2007
scratch or template build?
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